Global.allverta.com (25/05/2022) – Garena temporarily closed the Free Fire (FF) server today, Wednesday (25/5/2022) because there is a maintenance process. The FF maintenance process starts at 11.00 WIB until it is finished.
There is no official information, what time the FF maintenance is finished and when Free Fire can log in again. So, FF players have to wait patiently for information when FF finishes maintenance. Information can be monitored via the Free Fire Instagram account with the @freefirebgid handle.
In the maintenance process this time, Garena will release a variety of the latest content into the Free Fire game, which consists of the presence of regions to the latest modes.
In the Craftland game mode, players will be able to encounter Zombie Invasion Mode. Through this mode, players can add Zombies to the game. The zombies available in the game consist of various types and can act as enemies to be defeated jointly by players and friends who enter into Craftland mode.
In the maintenance process this time, Garena will release a variety of the latest content into the Free Fire game, which consists of the presence of regions to the latest modes. In the Craftland game mode, players will be able to encounter Zombie Invasion Mode. Through this mode, players can add Zombies to the game. The zombies available in the game consist of various types and can act as enemies to be defeated jointly by players and friends who enter into Craftland mode.
Still in Craftland mode, Garena has also added Origin Land and Isle of Champs areas, as well as a customizable Moco 1 Tower building. In terms of gameplay, Garena also presents a Pin feature that players can use to show objects or weapons in the game. When running out of Memory Fragments, players can exchange these items for Diamond or Gold.
For every 20 Memory Fragments obtained, players need around 250 Gold. There are also new abilities that can help players upgrade level 2 armor to level 3 through the CS Store. The upgrade process will cost 600 CS Cash. The same thing can be done on helmets.
In this update, players will find a new weapon called M24, which is a Sniper Rifle that can be used to shoot enemies from a distance. M24 has a base damage of 88 points, a rate of fire of 0.8 points, and a magazine with a capacity of 15.
The following are adjustments to the various types of weapons that will be in the Free Fire game later:
- FAMAS: Distance – 10 percent.
- M14: Damage – 3 percent, range -4 percent.
- M4A1-Z: Rate of fire -3 percent. SCAR: +8 percent armor penetration.
- GROZA: Armor penetration -8 percent.
- VSS: Rate of fire -10 percent.
- UMP: Minimum Damage -15 percent. Kar98K: Rate of fire -10 percent.
- Kar98K-I: Weapon switching time from 0.4 seconds to 0.6 seconds.
- Treatment Sniper: Overheat cooling speed +8 percent, magazine +50 percent.
- AC80: Rate of fire -10 percent.
- M79: Damage -15 percent, blast range -10 percent.
Compiled by global.allverta.com from the official Garena Free Fire website, Wednesday (25/5/2022), Garena also announced adjustments to a number of characters in the game. The following characters will experience adjustments:
Drop The Beat: creates an aura of 5 meters that increases movement speed by 10/11/12/13/14/15 percent and restores 5 HP per second for 5/6/7/8/9 /10 seconds. Effects don’t accumulate. Cooldown: 45 seconds changed to 70/66/62/58/54/50 seconds.
Riptide Rhythm: releases forward sonic waves, damaging 5 Gloo Walls within 50/58/67/77/88/100 meters. Cooldown: 60/58/55/51/46/40 seconds adjusted to 85/80/75/70/65/60 seconds. Every Gloo Wall deployed will result in an increase in HP recovery starting from 4/5/6/7/8/9 points. The recovery effect does not accumulate.
Painted Refuge: creates an area of 4 meters that can block throws. Team members in the area will recover 10 percent of armor durability every second and bullet damage from enemies will be reduced by 10/12/14/16/18/20 percent. This effect lasts for 10/11/12/13/14/15 seconds. Cooldown: 115/110/105/100/95/90 seconds adjusted to 85/80/75/70/65/60 seconds. Effects don’t accumulate.
Time Turner: creates an impenetrable force field, reduces 800 damage. Cannot attack enemies from within. All effects last for 4/4/5/5/6/6 seconds. Cooldown: 180/164/150/138/128/120s adjusted to 160/150/140/130/120/110 seconds.
Swordsman’s Wrath: forms a front shield with a width of 5 meters that can reduce 50 percent, adjusted to 65 percent of weapon damage from the front.
This effect lasts for 2/3/3.5/4/4.5/5 seconds, adjusted to 5 seconds and will reset when the user launches a weapon fire. Cooldown: 210/200/190/180/170/160 seconds adjusted to 120/110/100/90/80/70 seconds.
Xtreme Encounter: gains 80 HP to 120 HP temporarily (decreases over time), 80/90/100/110/120/130 percent adjusted to 100/120/140/160/180/200 percent increased damage to Gloo Walls and shields . This effect lasts for 15 seconds adjusted to 6 seconds. Cooldown: 150/140/130/120/110/100 seconds.
Tracing Steps: find enemy positions that are within 50/55/60/65/70/75 meters and are not in a prone or squatting position. Lasts for 5/5.5/6/6.5/7/7.5s -> 5/6/7/8/9/10 seconds. Cooldown: 75/72/69/66/63/60 seconds adjusted to 75/70/65/60/55/50 seconds. The enemy’s position can also be known by teammates.
Camouflage: turns into a bush with 20 percent -> 10 percent reduction in movement speed, lasts 15 seconds. Cooldown: 200 seconds. The transformation ended when Wukong attacked. The CD will reset when Wukong drops an enemy.
Afterburner: driving speed increased by 5/6/7/8/11/15/20 percent, adjusted to 2/3/4/6/8/10 percent. While in a vehicle, characters are harder to target, and the damage taken is reduced by 5/8/12/17/23/30 percent, adjusted to 5/6/8/11/15/20 percent.
Ice Iron: after skill is cast, Gloo Wall restores 20/22/24/26/28/30 percent current durability every 1 second. 20/21/22/23/24/25 percent, adjusted to 30/31/32/33/34/35 percent increase in damage when using AR on Gloo Wall.